// generated by moh:aa do not modify
//
// Key Bindings
//
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "useweaponclass pistol"
bind 2 "useweaponclass rifle"
bind 3 "useweaponclass smg"
bind 4 "useweaponclass mg"
bind 5 "useweaponclass grenade"
bind 6 "useweaponclass heavy"
bind 7 "toggleitem"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+leanright"
bind d "+moveright"
bind e "+use"
bind h "weapdrop"
bind p "pushmenu_weaponselect"
bind q "holster"
bind r "reload"
bind s "+back"
bind t "sayteam"
bind u "pushmenu_teamselect"
bind v "instamsg_main"
bind w "+forward"
bind y "say"
bind PAUSE "pause"
bind CTRL "+movedown"
bind LSHIFT "+speed"
bind F2 "ui_getplayermodel;pushmenu_dm mpoptions"
bind F3 "pushmenu Controls"
bind F4 "pushmenu_sp LoadSave"
bind F5 "savegame quick"
bind F6 "messagemode"
bind F9 "loadgame quick"
bind F12 "screenshot"
bind MOUSE1 "+attackprimary"
bind MOUSE2 "+attacksecondary"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
//
// Cvars
//
seta vss_draw ""
seta g_lastsave "m1l10023"
seta vss_maxcount "10"
seta cg_effectdetail "1.0"
seta r_lodviewmodelcap "1.0"
seta r_lodcap "1.0"
seta r_lodscale "1.1"
seta r_subdivisions "3"
seta r_colorbits "32"
seta r_picmip "0"
seta s_musicvolume "1.000000"
seta s_volume "1.000000"
seta r_mode "6"
seta dm_playermodel "allied_swat_officer"
seta s_khz "44"
seta ter_maxlod "6"
seta ter_error "4"
seta r_ext_compressed_textures "0"
seta r_textureMode "gl_linear_mipmap_linear"
seta cg_shadows "2"
seta g_subtitle "1"
seta r_gamma "1.312757"
//
// Aliases
//
